Since balance updates were made to both those armies, it left the Leagues of Votann overperforming based on the current landscape of play. While explaining how the Leagues of Votann was so extraordinarily powerful, Games Workshop explained that the Leagues of Votann rules were playtested against other currently meta-relevant armies, including the Tyranids and the Aeldari, both of which had also received nerfs in recent months to make them more competitive. use several layers of primer and the tiniest brushes to detail your Warhammer 40K miniatures. On September 29th, Games Workshop released an update for the Leagues of Votann, increasing the point cost of many units while also modifying the Judgement Token ability so that it doesn't trigger other abilities or rules that trigger when an unmodified "6 to wound" is rolled. This wasn't unprecedented – some European tournaments had made similar rulings for other armies with new Codexes in the past – but the speed in which tournaments had banned the faction, along with how many tournaments implemented the ban was surprising. ![]() Because it was obvious that the Leagues of Votann would immediately be a dominant faction, several tournaments stated that the Votann armies would be banned until Games Workshop released a FAQ. Fans realized immediately that a Leagues of Votann army would be extraordinarily powerful on the battlefield, with the faction's Judgement Tokens being particularly strong, as they automatically scored a Wound whenever a player rolled a 6 to hit.
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